But Frenzy tends to mean Witches are developed as ball-hunters or deep cover blitzers, hunting players near the sideline and looking for surfs. This means they can be effective ball carriers if you don’t want to use a Runner. With MA7, AG2+ and Dodge, Witches are one of your most mobile positionals out of the box. Sidestep is a great second skill for those who took Dodge first.Īnother contender for one of the best players in the game, Witches provide another slew of great stats and development options, as well as some unique skills that give the whole team another dimension. Mighty Blow, particularly on a Tackle piece, falls into the same category. Guard is very strong, but as a Secondary skill will require some SPP-saving. At some point you will want at least one with Tackle. With MA7 AG2+ AV9+ and Block, this is a do-it-all player that you will want to take the maximum of as soon as possible.įor development, Dodge is again an obvious choice. One of the finest players in all of Blood Bowl, the Dark Elf Blitzer is a perfect starting player that also has phenomenal development potential. Kick is another option that can create strong tactical opportunities and problems, but remember it comes with set-up restrictions. Dirty Player and Sneaky Git are equally strong options for fouling, though Dark Elves must be careful as their fouling pieces become TV-expensive. They can be developed in many ways, with Block and Dodge being easily accessible and obvious choices that immediately make them superb assets. With so many good positionals in the team, your linemen will tend to have to do the job of standing on the LOS, marking opponent players, acting as the front of your screens, and other similar unforgiving duties. The backbone of your team, linemen have good armour by elf standards, AG2+, and otherwise solid stats.
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